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Héctor Jotta

Game Composer / Sound Designer / Audio Programmer

​About Me
​

​​Passionate musician and gamer, I always try to put my creativity, experience and technical skills at the service of the artistic vision, and feeding into it.
I have a Master of Arts in 'Composing for Video Games', and
​6 years of experience in music production and sound design.
Always willing to integrate my own sounds in order to make the tools at hand work hard for the creative intent. 
Music​ gives color to the air of the moment.”
Karl Lagerfeld​
Picture
​
Styles and Skills

From chiptune to orchestral music, ​from aggressive and powerful to lyrical and mellow. I can produce realistic SFX leveraging a huge sample library recorded and collected over years, as well as hybrid or designed SFX, layering samples with complex synthetized parts.
I have a long experience in the implementation of adaptive sound in FMOD and Wwise, and feel at home with C# and Unity.
Currently, I'm learning UE4 blueprints and have already some basic knowledge for Wwise integration.

Check out some examples

Adaptive Music System
​
In this implementation, the musical layers vary depending on the 'dream quality' (classical health parameter).
Notice how there is a seamless continutity between the layers, even in the middle of musical phrases.
Also, the chimes for successful dream scoring follow the chords on the music at any time to maximize the reward feeling.
Play here: kebablord.itch.io/dreamon
Orchestral Music
Using the best sampled libraries out there.
​Check out a few examples on the epic side:
Héctor Jotta · Red Gryphon
Héctor Jotta · Don't Sink - A
As well as some pieces more hybrid:
Héctor Jotta · Out to the Wastelands
Piano composition
Just some short poignant piano composition:
Héctor Jotta · D05
Electronic production
A few short compositions in different styles:
Héctor Jotta · Republic - Tower Combat 01
Héctor Jotta · Republic - Tower Combat 02
Héctor Jotta · D11
Héctor Jotta · D10
Héctor Jotta · Beware of the one-eyed rabbit (chase)
Sound Design
A few examples of parametric implementation in FMOD:
Branching Music on the a level 
Part of Master Final Project, inspired by the game République (2013) atrium level:
Héctor Jotta · Republic - Atrium - Exploration
Héctor Jotta · Republic - Atrium - Exploration Bis
Héctor Jotta · Republic - Atrium - Balcony
Héctor Jotta · Republic - Atrium - Balcony Bis
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Photo used under Creative Commons from Francisco Anzola
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